Field

Media & Performance Arts

Creating visual, audio, and performance content across film, games, music, and media. 13 roles in this field, part of Design & Creative Arts.

13 roles11 to 12 chapters a path15 to 30 min a day

Where the work happens

  • Film and TV sets and sound stages
  • Game and VFX studios with pipelines
  • Theatres, live venues, and touring
  • Post-production suites and home studios
  • Freelance and project-based contracts

Explore the paths

Roles in this field

3D Artist11 chapters · About 2–4 monthsBuilds 3D models and scenes for games, film, or AR, focusing on shape, texture, and lighting.Actor11 chapters · About 2–4 monthsPerforms characters for stage, film, or TV by rehearsing, interpreting scripts, and working with directors.Camera Operator12 chapters · About 4–5 monthsOperates cameras for film, TV, or live events, framing shots and adjusting focus, movement, and exposure.Cinematographer12 chapters · About 3 monthsLeads the visual style and camera work of films, shows, and commercials.Costume Designer11 chapters · About 2–4 monthsCreates costumes for film, theatre, or TV that match characters, time periods, and story tone.Game Designer12 chapters · About 4–5 monthsDesigns game rules, levels, and player experiences, shaping how a game feels and plays.Motion Designer11 chapters · About 2–4 monthsDesigns animations that explain, delight, and guide people through interfaces.Musician12 chapters · About 3 monthsPerforms or records music, practicing technique and collaborating to create live shows or tracks.Photographer11 chapters · About 2–4 monthsCaptures and edits photos for people, products, or events, choosing lighting and composition to tell a story.Set Designer11 chapters · About 2–4 monthsDesigns sets and locations for performances or shoots, planning how spaces look and function on camera or stage.Sound Designer11 chapters · About 2–4 monthsCreates and edits audio effects and atmospheres to support storytelling in film, games, or live shows.Video Editor12 chapters · About 3–5 monthsEdits raw footage into clear, engaging videos using pacing, sound, and visual effects.Virtual Production and Real-Time Engine Artist12 chapters · About 3 monthsBuilds photoreal 3D worlds in a game engine that play live on LED walls during filming.

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More in the app.

  • Where the field is going, and its specialist areas
  • What people earn at each stage, and where they find jobs
  • Common mistakes, from hiring managers
  • Updated monthly, with sources
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13 roles, each with a path of its own.

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